Whiile news surrounding
Halo Infinite
has been next to non existent since its delay back in August, fans are still expecting big things from the next installment in the franchise. Releasing 5 years after its predecesor in the mainline,
Halo 5: Guardians
,
343 Industries hopes to regain confidence from the fan base in a game that was originally planned to release with Microsoft’s new console lineup, Xbox Series X and Series S.
Recently, the developer
teased new updates surrounding
Halo Infinite
to come this December, and now big names within the Microsoft hierarchy have been quizzed on how they feel the delay of the game has affected the Series console’s launch.
ADVERTISEMENT
NEWS
In an interview with
The Verge
, Executive Vice President of Gaming at Microsoft, Phil Spencer, commented on how he feels the delay of
Halo Infinite
has impacted the launch of the new Xbox consoles. He says the delay will allow for a better game overall, but admits that “[
Halo] was a miss on our part.”
We wanted
Halo
at launch. We thought it would have been a real cultural moment for us as Xbox. Last time we had done that was the original Xbox and
Halo: CE.
I wouldn’t change the decision based on the right game, [a] healthy situation for the team, and how they’re working. Absolutely, it’s something that we had planned for, Bonnie Ross who runs the studio and I, to have
Halo
there. In the long run, I think what’s going to happen is we’re going to get a better
Halo
game at a good time when people can actually get a console. I feel good about that. I think the game will be better for the time that we’re giving it.
Continuing on in the interview, Spencer was keen to remind fans that whilst
Halo Infinite
had indeed been delayed and was unavailable as a launch title for Xbox players, there are still multiple other games to play from day one, with multiple being available via Xbox Games Pass.
I do think there’s
some great launch games
that are there to go play, that maybe get lost in this dialogue about who’s got the better launch lineup, which is a downside. I’m playing a lot of
Tetris Effect
from my friend, Mizuguchi, and the team, and it’s awesome.
WHAT THIS MEANS
The delay of
Halo Infinite
highlighted the real lack of big hitters from Xbox’s launch library of games. Whilst yes, as Phil Spencer mentions, games such as
Tetris Effect: Connected
are are big hit with players making the switch to the next generation, there’s no doubt that the next
Halo
game would have had a huge impact on sales from day one for Microsoft. They do not seem too worried about this however, as they have openly discussed their desire for Xbox Games Pass to become the centre of everything for Xbox players.
ADVERTISEMENT
Whilst time will tell whether the postponement of the game has had a positive impact on the final product, it seems as though Microsoft is yet to regret their decision. The game may not have the same hype it would have originally built up if it was to release on day one, yet fans will still be eagerly waiting for more news, and more importantly, a release date.
Whiile news surrounding
Halo Infinite
has been next to non existent since its delay back in August, fans are still expecting big things from the next installment in the franchise. Releasing 5 years after its predecesor in the mainline,
Halo 5: Guardians
,
343 Industries hopes to regain confidence from the fan base in a game that was originally planned to release with Microsoft’s new console lineup, Xbox Series X and Series S.
Recently, the developer
teased new updates surrounding
Halo Infinite
to come this December, and now big names within the Microsoft hierarchy have been quizzed on how they feel the delay of the game has affected the Series console’s launch.
ADVERTISEMENT
NEWS
In an interview with
The Verge
, Executive Vice President of Gaming at Microsoft, Phil Spencer, commented on how he feels the delay of
Halo Infinite
has impacted the launch of the new Xbox consoles. He says the delay will allow for a better game overall, but admits that “[
Halo] was a miss on our part.”
Continuing on in the interview, Spencer was keen to remind fans that whilst
Halo Infinite
had indeed been delayed and was unavailable as a launch title for Xbox players, there are still multiple other games to play from day one, with multiple being available via Xbox Games Pass.
We wanted
Halo
at launch. We thought it would have been a real cultural moment for us as Xbox. Last time we had done that was the original Xbox and
Halo: CE.
I wouldn’t change the decision based on the right game, [a] healthy situation for the team, and how they’re working. Absolutely, it’s something that we had planned for, Bonnie Ross who runs the studio and I, to have
Halo
there. In the long run, I think what’s going to happen is we’re going to get a better
Halo
game at a good time when people can actually get a console. I feel good about that. I think the game will be better for the time that we’re giving it.
WHAT THIS MEANS
The delay of
Halo Infinite
highlighted the real lack of big hitters from Xbox’s launch library of games. Whilst yes, as Phil Spencer mentions, games such as
Tetris Effect: Connected
are are big hit with players making the switch to the next generation, there’s no doubt that the next
Halo
game would have had a huge impact on sales from day one for Microsoft. They do not seem too worried about this however, as they have openly discussed their desire for Xbox Games Pass to become the centre of everything for Xbox players.
I do think there’s
some great launch games
that are there to go play, that maybe get lost in this dialogue about who’s got the better launch lineup, which is a downside. I’m playing a lot of
Tetris Effect
from my friend, Mizuguchi, and the team, and it’s awesome.
Whilst time will tell whether the postponement of the game has had a positive impact on the final product, it seems as though Microsoft is yet to regret their decision. The game may not have the same hype it would have originally built up if it was to release on day one, yet fans will still be eagerly waiting for more news, and more importantly, a release date.